Door animation causing doors to load in rotated 90 degrees

Godot Version

Godot 4.3

Question

` I followed this tutorial to create a basic door system:

And I’m running into a problem where the animations seem to be changing the rotation in global space, so if the door is placed in the world rotated at 90 degrees, when loading in, the door will start oriented as if it wasn’t rotated in the editor. Here’s a video sample below:

Correct:

Incorrect:

Any help is appreciated!

`

Do you use a animation for closing the door and animation for opening the door and you set closing as the start animation ?