Hi everyone,
I wanted to share a toolkit I’ve been working on called Dreamcatcher.
Dreamcatcher is a visual game creation toolkit for Godot that focuses on accelerating development using templates, visual gameplay logic, generators, and integrated tools directly inside the editor.
The goal is to help developers prototype and build games faster while still keeping projects fully compatible with standard Godot workflows.
Some highlights from the current Early Access release:
• 154 scene templates
• 291 visual logic nodes
• 22 integrated editor tools
• 15 included demos
• full compatibility with normal Godot scenes and scripts
The current version is v0.9.0 (Early Access) and I’m continuing to improve it toward a stable v1.0 release.
Here are a few screenshots of the workflow:
If anyone is curious or wants to try it:
I’m also very interested in feedback from Godot developers so I can continue improving the toolkit.
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It looks absolutely huge! Personally I’d probably prefer doing things from the ground up, but I’m sure there are many who would benefit from this.
Does it have tools for moving beyond prototyping (and the toolkit), and migrate to a non-tool-assisted project?
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It looks like you have put tons of work into this. If I ever get an hour or two free I will take a look at it for you. This must have taken ages to build. A very ambitious plugin to be sure.
This is a good question. Second that.
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Thanks a lot, I appreciate that!
Yes, moving beyond prototyping was a core goal. Dreamcatcher keeps projects as standard Godot projects and is designed so you can gradually reduce dependency, freeze your version for stability, or bake/migrate key parts into more native Godot-friendly structures.
So it is not meant to be prototype-only or to lock projects in. That part is still evolving in Early Access, but it was part of the design philosophy from the start.
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