Godot Version
4.2.1.stable.official[b09f793f5]
Question: How to rotate and reposition multiple groups of meshes to specific “room exits” ?
Hi everyone ! I want to implement a dungeon generator into my game with static rooms that get mixed together. I am following this guide: https://gamedevelopment.tutsplus.com/bake-your-own-3d-dungeons-with-procedural-recipes--gamedev-14360t
My rooms consists of MeshInstances as Tiles of the same size and a Node3Ds as parents. Now I want to align them together randomly. In the guide they are using Position Markers on the exits. Is there an equal way I could do this in Godot ? I am struggling to find a way to have those Exit Markers in my Rooms and even perfectly aligned .. also do I rotate each MeshInstance on its own or only the Parent Node3D e.g. “RoomTemplate” (Screenshot) ? (Also for putting together my meshes I use a specific snap addon “Snappy”)
How it is visualized in the Guide:



