So I’ve made a joystick for a top down RPG I’m making. I followed a tutorial and changed some things to fit my game. For some reason the center knob is duplicating itself whenever I move the sprite. I’ve been playing with it for a while now and can’t seem to figure this one out.
I have the joystick scene in my Player HUD CanvasLayer. I can’t find any other instances in my code. I did include a variable for the Joystick root note in my GameManager global (so the player and the joystick scene could access it).
Update on this. I’m not using any CanvasItem._draw(), but its creating this duplicate for other sprites too. It only seems to happen on the CanvasLayer scene. I added in a template joystick from AssetLib and the same error occured.