Godot Version
4.4.1
Question
Hello,
I am working on a web game and would like to add reverbs to the sound effects via godot.
To start simple I just added the reverb to the master bus, and it works when running locally, adding reverbs to every sound of the game.
Yet, when I then export the game to web the sounds play without any reverb.
I tried deleting every busses and the “default_bus_layout.tres” file (as well as any mention of "bus = " in the code) and just added reverb to a fresh master bus and then setting the newly created default_bus_layout.tres as the bus to use in project settings, but it still doesn’t work.
I even tried making a whole new blank project, just adding a AudioStreamPlayer2D and making the main play it on launch, adding reverb to the master bus, and still the reverb does not work on web export.
I couldn’t find similar issues online corresponding to our problem and don’t have a clue why that would be happening, so any pointer would be greatly appreciated.
Here is a link to the blank project where I reproduced the issue :