I made a basic enemy where when you collide with it, the game resets but if it hits the ground it also resets, I found out that the collider is checking for all physics layers, so I tried to make another layer for the enemy to collide with the player but I cannot find it in the collision shapes, for now I am using RayCasts so enemies won’t hit the ground but now they just bounce of the player, Can someone help me please
What node type is your enemy using? If it’s a CharacterBody2D, you can use is_on_floor() to detect ground collisions. For player detection, I personally use an Area2D node with its own CollisionShape2D as a child of the enemy. Set the collision layer and mask so that this Area2D only detects the player, not the ground or other environment elements.
Collision layers and masks can be found in the CollisionObject2D class, which is extended by CharacterBody2D, RigidBody2D or Area2D. You can’t find it in the CollisionShap2D.
And @mrdicerack gave a pretty good recommendation in regards to using Areas.