Erratic TileSet Physics Layer

Godot Version

4.5.1

Question

Hi, I recently edited the Physics Layer of a TileSet that used to work fine.

Since, the "collisions" of the whole TileSet do not load properly when the game is running. Sometimes they do, other times they don't.

Here's an example of the same Tile used at 2 different locations.

Here the layer was loaded :

Here it wasn’t and the wall has no collision :

A weird thing is that issue only occurs on 1 specific scene. The TileSet behaves properly on every other scene.

Any idea about what can cause this?

if its only in that one scene, I would (and its annoying/sad to do), but I would delete and redo the relevant things for that scene and add them back in. There is probably a much better way, but thats the way i do it.

You could also try to repaint collision in the tilemap editor.

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Thank you for your answer. I have repainted the collision without success already and my only backup plan for now is to do as you suggest, even though I’d rather not to.

I really hope it works for you!! sucks though

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