Godot Version
4.5.1
Question
Hi, I recently edited the Physics Layer of a TileSet that used to work fine.
Since, the "collisions" of the whole TileSet do not load properly when the game is running. Sometimes they do, other times they don't.
Here's an example of the same Tile used at 2 different locations.
Here the layer was loaded :
Here it wasn’t and the wall has no collision :
A weird thing is that issue only occurs on 1 specific scene. The TileSet behaves properly on every other scene.
Any idea about what can cause this?


