Godot Version
4.6
Question
I get a inside-tree-error (dirty Transform3D?) when setting the global position.
Error message:
Condition "!is_inside_tree()" is true. Returning: Transform3D()
The stack trace looks normal (no emit() or await etc.)
<C++ Source> scene/3d/node_3d.cpp:642 @ get_global_transform()
<Stack Trace> lifecycle.gd:23 @ init()
enemy.gd:12 @ init()
tutorial.gd:50 @ process_wave()
tutorial.gd:43 @ process()
main.gd:34 @ _process()
This snippet triggers the error:
func init(root_node: Node, enemy: Enemy, _spawn: Dictionary, _timeline: Array):
spawn = _spawn
timeline = _timeline
enemy.global_position = spawn.coords # <- Offending line
What did I do wrong? How can I fix that?