Error without Object and code

Godot Version

v4.3.stable.mono.official [77dcf97d8]

Question

At some point the Engine just started squeezing out an error without any useful comments.
I fixed the code and added a check for a zero vector. Later I deleted both the code and the object, but the error still remains.
The project builds, but the object does not work.
I am attaching the error code.
E 0:00:00:0794 looking_at: The target vector can’t be zero.
<C++ Error> Condition “p_target.is_zero_approx()” is true. Returning: Basis()
<C++ Source> core/math/basis.cpp:1044 @ looking_at()

its saying the function looking_at was called with a vector that is basically zero and returning a default Basis class.

This will not crash the game, but the node that is using look_at will snap to a default position created by the default Basis.