Godot Version
v4.3.stable.mono.official [77dcf97d8]
Question
At some point the Engine just started squeezing out an error without any useful comments.
I fixed the code and added a check for a zero vector. Later I deleted both the code and the object, but the error still remains.
The project builds, but the object does not work.
I am attaching the error code.
E 0:00:00:0794 looking_at: The target vector can’t be zero.
<C++ Error> Condition “p_target.is_zero_approx()” is true. Returning: Basis()
<C++ Source> core/math/basis.cpp:1044 @ looking_at()