You can just add this at the end of your script, it’ll lower the eye’s position by 1.
Eye.position.y += 1
If this depends on the animation frame, you should include that movement in the animation itself.
On a side note, you’re mixing PascalCase with snake_case in your code. I suggest you look into the GDScript style guide, it’ll benefit you in the long run.
Thank you, but I don’t really know how to do so it will change with the animation. Is there a way to get the animation name and current frame of animation?
So there’s a way to change the position of eyes in the sprite animation? Because I’m doing that the character looks at the mouse, eyes are separated object