Godot Version
4.3
Question
Hey, new to Godot and I’ve found myself in a pickle.
I’m trying to use CanvasLayer for rendering some GUI elements but for some reason the first visible child of the layer doesn’t scale properly to the window?? I’m not sure if it’s my fault, since the layer has worked for me properly before—but I’ve opened the project today and the first child of my canvas layer was whacked into oblivion. ((But I’m open to the possibility that I’ve clicked something accidentally to mess that up))
If said child has children of their own, all those children will render properly
All the siblings render properly
It’s just the first node the program finds under Canvas Layer that’s visible on screen (not just has visible property true, its has to not be sized 0x0 too). Can be any node too, I’ve tried switching them around.
Now what do I mean by not render properly? It’s not scaled to my current camera, doesn’t follow it either. Just slap stays in the middle of the game level, stone fixed in place, unlike every other node.
I’ve racked my brain about it but I’m honesty lost… why is only this child not working for me?