Godot Version
4.2.1
Question
In the Shader Editor when errors appear eg: error(304): Invalid arguments to operator '+=': 'float, vec3'.
is there a way to copy those errors so that i do not need to type them every time i want to share them ?
4.2.1
In the Shader Editor when errors appear eg: error(304): Invalid arguments to operator '+=': 'float, vec3'.
is there a way to copy those errors so that i do not need to type them every time i want to share them ?
This is driving me nuts, did you figure it out?
Same problem here, how can nobody has this problem?
There are alternate solutions, but man this is frustrating on Windows
I would continue developing in Ubuntu for this reason
The same frustration. Wonder that just few people complaining about this issue. I am using a MacBook.
This has got to be one of the most frustrating things about Godot (which says a lot haha.. with Unity my frustrations involved getting rugpulled by the company).
But I want to copy this error. How can I do this??
If you save a script, all the parse errors in it should get printed to Output and you can copy them from there. (For shaders it even prints the shader file alongside it)
@yesko: i don’t see what you describe. When i save the Shader nothing is printed to the Output regarding the Shader errors. i am using Godot 4.4. In which version of Godot you can reproduce that behaviour ? Be aware that we are talking here about Shaders not GDScripts.
Sorry, apparently the errors are only printed to Output if the shader is attached to a node in an opened scene.
Interesting with the right click this seems to be introduced after 4.4.1 possibly in the 4.5 beta. Thank you for the fast response @yesko !