Godot Version
v4.3.stable.mono.official [77dcf97d8]
Question
I needed to reorganize my file structure, and for the most part Godot made fixing the broken dependencies easy, but I’m having trouble getting my 3D models their textures back. Here’s what I’ve gotten so far:
- I open the project from the Godot launcher and load the main scene. It gives a bunch of similar errors, so I’ll just share the first one:
Scene 'res://Models/Overworld/Wall Front.obj' has broken dependencies:
res://Textures/Wall.png::Texture2D
res://Textures/Exterior.png::Texture2D
- I close the popup and right-click
Wall Front.obj
in the FileSystem, then select Edit Dependencies. - I click the folder icon on the same row as
Wall.png
and its old path, then navigate to its new location:Textures/Overworld/Wall.png
, and open it.
Nothing happens after that. The editor doesn’t give any feedback. It does complain if I try to fix the dependency while a scene using it is open in the editor. That doesn’t seem to make a difference.
Does anyone know a way to fix this other then re-exporting all my OBJ models from Blender?