Hi everyone,
I’d like to share the current demo of Fizzles, a cute puzzle rescue game I’m developing with Godot.
Fizzles is about tiny round creatures who walk on their own and need your help to reach the exit. The player guides them by assigning abilities at the right moment, opening paths, stopping danger, and solving each handcrafted level step by step.
The demo now includes five playable levels, each introducing a different Fizzle ability:
- Level 1 – Digger
- Level 2 – Floater
- Level 3 – Blocker
- Level 4 – Climber
- Level 5 – Planter
The current version also includes player profiles, difficulty settings, progression, highscore systems, music, sound effects, HUD, and a browser-playable version on itch.io.
You can play the demo here:
The Kickstarter campaign for the next development phase is also live:
The campaign is intentionally small and transparent. It is meant to support the next concrete development steps: additional handcrafted levels, new abilities, onboarding, mobile UI polish, audio and presentation improvements, testing, and preparation for a first public mobile release.
Fizzles follows the HPWsoft philosophy: no ads, no tracking, no account requirement, and a calm user experience.
I’d be very interested in feedback from other Godot developers, especially on:
- whether the core mechanics are easy to understand
- how the browser demo feels
- whether the HUD and goals are readable
- how the touch-friendly selection approach comes across
- the overall presentation and game feel
Thanks for taking a look!