Hey! I’m ProgrammerOnCoffee, and I’ve been working on a puzzle game titled Flecto.
Flecto is a puzzle game where you shatter targets by bouncing bullets around each level. Place blocks and prisms in order to deflect and split bullets as they travel. Strategically use your limited tiles to destroy every target and complete each level in this bullet-bouncing puzzle game.


This originally started as a jam game that I made last May, and it ended up being voted most fun out of just under 150 entries. I finally put up a Steam page recently and am working toward a full release later this year. While it’s on the smaller side of games, it has taught me a lot about the process of releasing a game, which I’m sure I’ll find invaluable in the future.
You can wishlist it on Steam here. I’d love to hear any feedback, questions, suggestions, or other thoughts you might have!




