Godot Version
4.2.2stable
I am having trouble with flipping collision.
I am trying to flip collision for a Characterbody2D and my sprite has a strange shape so I can’t just leave it where it is and I have no idea how to flip it with the CB2d. I am new and have been at this for hours with no luck…any advice would be great.
this is the scene tree
this is what it is doing currently
I had it flipping like this and attaching it to the collision itself, but if you hit both left and right together it would mess it up.
func _physics_process(delta):
if Input.is_action_just_pressed(“move_right”):
position.x *= 1
if position.x < 0 and Input.is_action_just_pressed(“move_right”):
position.x *= -1
if Input.is_action_just_pressed(“move_left”):
position.x *= -1
if position.x > 0 and Input.is_action_just_pressed(“move_left”):
position.x *= -1
Not sure if it means anything but this is what is in Characterbody2D right now to flip the sprite.
var direction = Input.get_axis(“move_left”, “move_right”)
if direction:
#emit_signal("flip")
velocity.x = direction * SPEED
if not jumping:
current_state = WALKING
if velocity.x > 0:
sprite.flip_h = false
elif velocity.x < 0:
sprite.flip_h = true
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
if not jumping:
current_state = IDLE
Thanks in advance