Godot Version 4.7.1
Question
Hey everybody! I'm running Godot 4.7 on an Acer [Google] Chromebook Spin 514 (the version with the AMD Ryzen/ATi [AMD] Radeon, with an upgrade to 8 Gigs of RAM) and have managed to get Godot 4.7.1 working in a sandbox Crostini Linux environment. Despite the occasional 'artifact' (which is not the correct use of the term, archaeologically speaking, nor does it relate to its proper Latin etymology, either the prefix or inflexion of the common noun, from Latin), and slight degradation in performance, Godot 4.7.1 is avast improvement on Godot 3.6.2 (the latest version I can use on my old Windoze 7 machine).
However, every time I create a game, whether full screen or in a window, its focus is switched to the engine, and the game is inert, making it unviable to test on. Might anyone here have a workaround, please? I tried using 'Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)' but that didn't work. Any help would be much appreciated.
Hermes [Trismegistus]