For some reason, some inherited scenes don't work as they should

Hello everyone

I have 3 types of skulls in my game, they inherit from the same base_enemy, but for some reason the fast and armored skulls do not work properly, their area does not read the bullet hit, although the regular skull works as it should.

This video shows what my script and my problem look like.

Is your Hitbox area of all enemy types connected properly? Double check that it is connected in all scenes and that is firing properly. You can’t see that in the video unfortunately.