Forced sun that I can't disable or replace?

Godot Version

4.4.1

Question

i’m very new to Godot and am a 3D modeller mostly attempting to lay the groundwork for my game’s visuals. the last time i tried stuff out, it went pretty smoothly, but this time there’s just a sun that i can’t control at all? i can’t disable it or anything, the sunlight is always there despite the fact i haven’t placed a directional light in this scene.


placing a directional light just adds a second sun, which does not match the lighting tutorials i look up where the footage shows no default sun.

i can rotate the directional light and enable shadows, but it’ll always have the same lighting from the “main” sun:

(screenshot without the directional light)


(screenshot with the directional light)

i’ve checked various tutorials on directional lighting to no avail. is this normal? how can i disable/control this default sun?

So when you add a directional light, it isn’t necessarily considered a sun. I’ve never run into this issue, but there’s an easy way to fix it (though it’s well hidden.)

The Godot editor gives you a default environment and sun that only shows up in the editor. If you run the game, they go away. These three buttons in the 3D toolbar are what you need.

Screenshot 2025-08-13 204853

Clicking the left button will turn the default sun on and off in your display. It looks like you have it off in your first screenshot. The second turns the WorldEnvironment on and off. The three dots open up this:

Here you can change the most common parts of the sun and environment. I recommend you click the add buttons for both and add them to your scene for your actual level. Then you can tweak them, and the defaults will go away.

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big thanks, this actually made me figure out the problem:
there was a sun in my model. i thought it was a bug or something, but i’ve realized it imported the sun i had in blender into godot (it’s in the same position). i didn’t even know it could import that from an fbx!

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Yeah you can also import the camera from Blender I believe. Some people suggest deleting both when you start a new Blender project. Others suggest always selecting what you want to export and then exporting only what’s selected in the export dialog.

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