Frontward - A First-Person Movement Game

I’m working on a fp movement game. You are a camera that go forward, do tasks and etc …

This is the training world. Currently i’m working on the main map (level).

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Nice arena, I like how big it feels. A bit of haze or something to suggest distance might be cool :slight_smile:

Not sure what the game’s name implies though - is it maybe about creating a route through the holes without overlaps / repeats? It looks like it’s more about exploration than forward-only movement.

Thanks a lot @phoenixdk for your comment & suggestions! :slightly_smiling_face:

OK…Let me introduce my game more…

“Frontward” is a First-Person Movement game where you move your mouse to rotate movement direction without using any keys on your keyboard. Although you can also rotate your camera (with 2 keys A-D) while rotating your move direction (with mouse).

Rotating Movement Direction with Mouse:

Rotating the camera with A-D:

The training world that i’ve shown y’all, is a map that includes Tip Meshes to teach you about the game. But it also has some tasks for you to be done. There are multiple kind of objects in the game. For example: Static holes.
Each object can have a task attached to it. So you can do them based on their speed requirement.

A Tip Mesh:

A Orb Machine’s Task:

So about the game’s title confusion:
Frontward in my game means going forward(just forward not rotating the camera) without even touching W-A-S-D. The game automatically moves you toward where your direction point at.
Speed increases or decreases automatically based on your current state. This doesn’t mean that it’s one-way-only. You can explore the whole map to do tasks or just for moving for entertainment. Summary is the game moves you forward & you cannot stop it. (except decreasing speed all the way to ZERO when current state is “Ground”)

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I see, that’s a cool way to keep the game moving. Kind of like Speed (the movie, not the substance) :slight_smile:

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Main Level first footages:



Note: Textures are from the Training World. Texturing for training world is done. I’m using its textures as placeholders for Main Level.

Currently i’m putting objects in the main level structures. Decors done. Still many things remains to be done.

I’ll post updates whenever i had some progress or want to introduce my game more.

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