Godot Version
4.2
Question
I have noticed that gamepad input mapping with xbox/generic gamepads is very random, and doesn’t match what Godot thinks is being pressed. It’s different in the “detect keypress” from the OS settings, and that’s different again from actual gameplay with a build.
If I use steam input, it works perfectly.
I’m fairly certain this is on the linux driver side but I already confirmed the controls there are stable, has anyone seen this/fixed this?