Godot Version
4.2.2
Question
It seems that a plugin developed with GDExtension cannot be enabled / disabled from the editor (checkout, for instance, LimboAI plugin). It also seems that the _enable_plugin()
/ _disable_plugin()
virtual functions are not called either. This potentially may be a problem (e.g. checkout my post about adding autoloads from plugins here).
Am I doing something wrong or, otherwise, is there a way to make Godot:
- allow enabling / disabling GDExtension plugins
- respect the
_enable_plugin()
/_disable_plugin()
overrides?
These functions are indeed called for plugins written in GDScript