Godot Version
4.4.1, macOS
Question
I have two GDExtensions in my project. In the one GDExtension is the class aTest and in the other is the class bTest. The class bTest inherits of the class aTest:
The project structure is the following:
To make sure I can access the aTest-class I did GDE_EXPORT it:

Compiling is all working fine.
In the editor I created the following structure:
Now I want to test if I can access the aTest-object with my bTest-object. To do so I coded the following function:
The thing is that when I execute the scene, the aTest-object cannot be accessed:
When I go to the “Debugger”-tab I have the following error:
Is there some way to fix this so I can access the aTest-object?





