Godot Version
4.4.1
Question
Can someone explain this in the simplest way possible :
func _unhandled_input(event):
if event is InputEventMouseMotion:
rotation.y -= event.screen_relative.x * 0.001
%Camera3D.rotation_degrees.x -= event.screen_relative.y * 0.1
%Camera3D.rotation_degrees.x = clamp(
%Camera3D.rotation_degrees.x, -60, 60
)