Godot Version
4.4.1
Question
I wonder if I can build a generic node (separated scene), based on Animation Player, that would generate a simple animation like a global scaling effect, in conjonction with a color Modulate effect.
I’d like to be able to add this scene to any other Node2D that would need it.
But I wonder how I can refer to the future parent in the animation scene… Because adding a new animation requires a reference to the animated target which does not exist yet…