Generic animation node?

Godot Version

4.4.1

Question

I wonder if I can build a generic node (separated scene), based on Animation Player, that would generate a simple animation like a global scaling effect, in conjonction with a color Modulate effect.
I’d like to be able to add this scene to any other Node2D that would need it.
But I wonder how I can refer to the future parent in the animation scene… Because adding a new animation requires a reference to the animated target which does not exist yet…

Sounds like a better fit for tweens. But you can make an animation track and change it’s path to anything afterwards. The parent would be .., so if you want to scale ..:scale