5:50
Is that possible to reproduce in Godot?
Through decals you can add a white albedo texture and a normal map like is shown in the demo video. Set albedo mix to 0. I highly doubt this will be performant though I have not tested decals extensively.
The Decal just become white
This is it!
The only thing left is some kind of “Region” like in Sprite2D
You can create a set of AtlasTextures to region-ify any texture (may behave strange in 3D)
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