Geometry Decal?


Is that possible to reproduce in Godot?

Through decals you can add a white albedo texture and a normal map like is shown in the demo video. Set albedo mix to 0. I highly doubt this will be performant though I have not tested decals extensively.

The Decal just become white

Did you set the albedo mix to 0?

This is it!
The only thing left is some kind of “Region” like in Sprite2D

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You can create a set of AtlasTextures to region-ify any texture (may behave strange in 3D)