I’m working on an UI app, and one thing I need to include is a Curve editor, like the one you can use with exported Curve variables
While i could make my own Curve editor, I was wondering if there was an easy way to use the one already built-in the Godot editor and save it to a .tscn file, wich feels reasonable to me since Godot is made, welp, in Godot
This is something I’ve also wanted to do in the past, for example to include a polygon editor or line editor in my projects
As far as I know, no. While the editor is built with the same components you have access to there’s no scene files or scripts. All the components of the editor are written in C++.
You can use the editor’s code as a guide to write your own: