Getting Higher Contrast Shading

Godot Version

4.7

Question

I've always felt like the shading was too dull especially for toon shaders. I'm trying to have it so the shading changes more towards warmer/cooler colors like in the image shown here. I've tried to look for something related to it but I couldn't find anything. Thanks in advance.

You want to balance the direct illumination coming from light source(s) and ambient illumination set in world environment or in a shader. Adjusting material’s emission can also be useful here.

Thanks I’ll try to figure that out!