Getting ShapeCast3D debug shape position

Godot Version

Godot Engine v4.7.1.stable.mono.official

Question

Hey all,

I may have just missed something obvious here, but I’m trying to get the position from a ShapeCast3D after a hit. Not the hit point, but where the debug shape ends up.

Is there an easy way to get that? Can’t seem to find anything.

Thanks,

Pete

get_closest_collision_safe_fraction()

Ahh awesome! Thanks for that :slight_smile: