Hello, I’ve created a spawnpoint node in my 3D game, so that when I enter through a door to another scene, it will spawn set player position to one of the “spawn nodes” in the next scene "for example; I have 4 nodes, North, East, South and West, when entering the scene my player’s position will be set to the East node), this works fine, but I can’t find a way to take the “spawn node’s” rotation and apply that to the player. I tried something like:
I don’t understand why it only works up to a certain degree and then locks it to an angle, very strange. If you need any of the code, just let me know.
I’m so sorry, I apparently changed the one I had correct instead of the one that was wrong, thanks for the solution, but sorry for wasting your time a second time lol.