Godot Version
4.2
Question
I’m still very much a learner in Godot so feel like the problem might be an obvious one to somebody with more experience: So I’ve recently introduced a visual issue into my game whereby at certain camera distances and/or angles the detail on the meshes I’m using for my level map seems to disappear (see screenshots). The two main changes I’ve made since this problem appeared are:
-
I’ve switched from cobbling my map together with a ton of 3x3 scenes utilising .fxb meshes to using Gridmap instead, aiming for a more scalable solution to allow me to potentially build more maps with less work (also because I only just found out Gridmap was a thing).
-
My new gridmap uses a mesh library of GLB assets. I made this change for two reasons: a) I’d read that GLB is the more standard format used in Godot and also had hoped it would alleviate another visual issue I was seeing where black lines would flicker across the horizontal axis, and b) I can’t seem to get .fxb assets to work in a mesh library.
I’m using Git for version control so can easily skip back to before this was a problem. I’m 99% certain there are no changes in the project, camera or world environment settings between before and after this problem became apparent.
Also, wanted to upload a video to better show this problem but doesn’t seem possible (with .mov anyway).