Godot Version
4.3
Question
why is the texture full of dots, i dont know what is causing it, some png files have it and some dont, even with the same import settings.
you can see in the image that the white fire has the glitch but the rest of the object doesnt.
this looks like moire, but i dont think it is. if it is moire why it only affects a few of the sprites?
here i showed them ultra-zoomed, but they actually are noticeable in-game
UPDATE: the source of the effect is the canvasgroup, but i still dont know how to get around it, all textures under the canvasgroup get weird at the transparency regions
…solved? changing the rendering method to mobile or foward plus no longer shows the grainyness, but i have no idea why. it is something to do with the compatibility. do anyone know why this happens? is it a bug?
Report it on Github Godotengine. Make sure you include a sample project to make it easy for people to test it.
oh, so it is engine bug… ill report it later, thanks!