Global is not working on Android Device

Godot Version

4.3 Stable

Question

I’m working on my second Godot game. I’ve just uploaded a test version to my Android phone and it appears that my “Display_Manager” global is not working. Everything works perfectly fine when I run it in Godot.

I use the Display_Manger Global to manage things like text size, so it is relatively obvious that it is not working because the text doesn’t display properly when I run the game on my phone.

Some steps I’ve taken to troubleshoot:

Project/Globals/Display_Manager enabled? YES - it is checked.
My Display_Manager file is a gd_script which extends Node

When I run the game on inn Godot I can see that the Display Manager is loaded.

Is there anything obvious that I missed? A box I forgot to check? I think I followed all the same steps from my first project, I can’t see why this Global is not executing. I’ve also watched a few videos on YouTube and it doesn’t seem as if I missed anything. Any advice would be super helpful, thanks.

How are you testing if it doesn’t work? What code do you expect it to run versus what really happens?