dbat
1
Godot Version
4.4 Stable
Question
- In Blender I place Suzanne. I go add a Custom Property
prop
and give it a value. Save.
- In Godot, it imports the blend file and in the properties, under
mesh
I can see those properties in a dict named metadata/extras
:
How do I get hold of that dict in gdscript? I’ve tried all the dot this and that I can think of.
Did you try Object.get_meta()
? That should be the way.
Never tried from Blender, but that is the metadata interface.
1 Like
dbat
3
Ah, I see:
print(scene.get_child(0).mesh.get_meta("extras"))
Worked!
Thank you!
1 Like
system
Closed
4
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