GOBLINS VS FISHFOLK - a co-op tower defense game (local multiplayer) I built back in 2024 without help of AI

I made this to learn godot 3D using 4.3…

Still proud of the turtle surfing.

Anyway, why not try the demo (big download, slow startup)?

Download for windows:

https://renevanderark.codeberg.page/goblins-vs-fishfolk/goblins-vs-fishfolk.zip

Try endless mode on your couch with real friends with multiple gamepads):

Source code:

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Love the art style, got a very distinct charm, for some reason the style reminds me of Little Big Adventure (now that brings me back)

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Really?? It’s hand-drawn with blender… and the normals of the goblin’s legs all point the wrong way (which is hidden :slight_smile: )

I imitated the palm trees and most of the gameplay idea from PixelJunk’s Monsters 2, as I said in the readme on codeberg. I wanted to be able to play with my son and wife… :slight_smile:

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I love that, that’s what making art is all about I feel, sharing experiences

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Fun fact about the misaligned goblin, though:

  1. to make the walk and running animation I did a very lengthy study where I kept walking in front of a mirror to come to reliable keyframes.
  2. Later I traced over its 3D armature for my never to be finished zeliard remake (because of course after 40 years people still scare me about sueing - reasonfor me to rage quit bluesky and reddit)
  3. Which I then traced over with Jacques from Pest Control, a never to be completed alternate timeline anti fascist war hero
  4. And over Jacques I traced a new Skeleton2D which I shared in the asset store
  5. That I used for Rigoberto here to showcase my plugin with:
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