Godot 4.2.2 behaving differently on Laptop and Desktop

Godot Version

4.2.2

Question

I am having an issue with aspects of Godot (particularly UI elements) behaving weirdly on my laptop. I mainly work on my desktop PC and godot works great. Sometimes I work off my laptop and I use Git to ensure I have up to date code when switching machines. I have also ensured the versions match. My whole setup is identical on both machines.

However I have been noticing some weird behaviour, most recently the following problem. I have a Canvas Layer in my player scene and a Color Rect as a child. I have set the Color Rect anchor preset to be ‘Top Left’. Works fine on desktop the Color Rect stays top left of the screen when I move the player around. However on my laptop for some reason the Color Rect is in a fixed position in the ‘world’ rather than relative to the screen so when I move the player the Color Rect is left behind.

Does anyone know what could be causing this?