Godot 4.2.1
I have made a 2d scene for a card template that gets change based off the 3d card scene, and the way am doing it is with viewport and the 2d card scene as a child, then in a mesh3d node assign the viewport as the card texture.
The problem is that the texture is not being displayed and I get 2 error messages asking for the viewport’s texture height and weight (so far they’ve caused nothing), if you can help thank you.