In case it hasn’t metioned before, exported variables can be used in _enter_tree().
@export var hit_box: HitBox
func _enter_tree() -> void:
hit_box.hit.connect(take_damage)
In case it hasn’t metioned before, exported variables can be used in _enter_tree().
@export var hit_box: HitBox
func _enter_tree() -> void:
hit_box.hit.connect(take_damage)
That’s useful info too.
No, it’s not mine. I think I first heard about it in the Nodeletter, found the concept interesting and decided to contribute something.
The Godot Barn opens
The Godot Barn is a new site operated and run by a group of Godot enthusiasts, who hope to enable the community in sharing learning material and resources amongst each other. Everything hosted there is supposed to be free to use.
It’s a place to mainly share interesting code snippets.