Godot Version
v4.6.3.stable.official
Question
Hi all,
I wrote my player controller using godot-cpp, compiled it, and now the editor is throwing a fit that my input actions don’t exist (even though they exist in Project Settings > Input Map).
I assume that when I compile my C++ code, the editor immediately tries to look for these actions? I read somewhere that I would need
Code snippet below. Code is from a tutorial but I rewrote it in C++.
Thanks guys!
Vector2 inputDir = Input::get_singleton()->get_vector("move_left", "move_right", "move_forward", "move_backward");
Basis basis = get_basis();
direction = UtilityFunctions::lerp(
direction,
(basis.xform(Vector3(inputDir.x, 0, inputDir.y))).normalized(),
delta * walkLerpSpeed
);
Vector3 velocity = get_velocity();
if (direction != Vector3())
{
velocity.x = direction.x * currentSpeed;
velocity.z = direction.z * currentSpeed;
}
else
{
velocity.x = UtilityFunctions::move_toward(direction.x, 0, currentSpeed);
velocity.z = UtilityFunctions::move_toward(direction.z, 0, currentSpeed);
}
move_and_slide();
```

