Godot Editor Crashing After Adding Compute Shader

Godot Version

4.4.1 (DOTNET Version)

Question

After adding the Godot side of a compute shader (mostly by copying and pasting from the documentation, as I don’t know what I’m doing), Godot started crashing. I’m not running the code; it’s just crashing. My shader is just retrieving the data, not even doing anything with it. Using recovery mode gives me a few minutes before it crashes, but it still does, especially when I edit the file with the code.

If anyone can help, thanks!

Never mind idk why but its working now.

Nevermind. It is crashing less often now, but for some reason, it will just crash randomly.

Please post your shader code, I have some ideas as to why Godot is crashing, but I need to see the code to be sure.

Edit: also, a screenshot of whatever it’s attached to would be helpful too.

At the time, it was just what can be found here

But also, I realized that I didn’t need to have what I was going to use compute shaders for.