Godot Version
4.4.1 (DOTNET Version)
Question
After adding the Godot side of a compute shader (mostly by copying and pasting from the documentation, as I don’t know what I’m doing), Godot started crashing. I’m not running the code; it’s just crashing. My shader is just retrieving the data, not even doing anything with it. Using recovery mode gives me a few minutes before it crashes, but it still does, especially when I edit the file with the code.
If anyone can help, thanks!