πŸš€ Godot Engine Launcher - Multi-Version Manager (Godot 3.x and 4.x)

:rocket: Godot Engine Launcher

A minimalist multi-version manager for Godot 3.x and 4.x

Hello Godot Community! :wave:

I’m excited to share my latest project: Godot Engine Launcher - A clean and efficient tool for managing multiple Godot Engine versions.

:sparkles: Key Features

  • Multiple version support: Easily run Godot 3.x and 4.x at any time
  • Custom Configuration: Simple JSON-based configuration for version management
  • Clean Interface: Modern, intuitive user interface
  • Windows Support: Designed for Windows environments
  • Portable: No installation required

:wrench: Installation

  1. Download from GitHub releases: Godot Engine Launcher
  2. Extract the zip file
  3. Run GodotEngineLauncher.exe

:shield: Security Information

For transparency and security verification:

Executable (GodotEngineLauncher.exe)

  • Size: 31 MiB (32,980,992 bytes)
  • SHA256: c77d8aac904ba9beaea3a3bf168900084360be3109638200cbe33ea1ae01970b
  • :white_check_mark: VirusTotal Report: View Report

ZIP Package (GodotEngineLauncher_v1.0-win64.zip)

  • Size: 19 MiB (20,470,510 bytes)
  • SHA256: 7c92d130f1525de503b00de6e9a9f411d4f4d83f45996a914cb955885ccb74da

You can verify file integrity using these hashes.

:gear: Configuration

The launcher uses a godot-launcher.json file to manage Godot versions. You can easily configure multiple versions of both Godot 3.x and 4.x.

:link: Links

:handshake: Feedback

This is the first release, and I’d love to hear your feedback! Feel free to try it out and let me know what you think. Bug reports and feature suggestions are welcome on GitHub.

Developed with :heart: by Victor R. R. Avalos

3 Likes

The idea is excellent!! :+1: :tada:

  • It is a bit disappointing that the program window appears somewhere in the corner of the screen, not in the middle.
  • In the examples it is only .NET version and it is a bit confusing, because the launcher can be used to run all versions.
3 Likes

I also agree with @tomcat. It seems nice by your screenshots and your Idea, but I’d like a Linux version if possible. I don’t have a Windows OS.

3 Likes

Perhaps it would be even better if it could add a

  • GUI to customize the path to the engine.
4 Likes

Thanks @tomcat @Worldy_bear23 for all the feedback, I really appreciate it! Actually I developed it for my own needs (Windows dev environment + multiple Godot versions) and decided to release it to help others with the same needs. I also plan to open source the project. The project is done in C# and Avalonia, so theoretically it could have Linux and Mac versions too. :slight_smile:

3 Likes

Yeah, it’s very useful. No need to have a lot of shortcuts on the desktop. Just one. I’m already using it. Huge thanks for sharing your work! :beers:

3 Likes