Godot Falsely Mislabels Dependency Issue and Scene Corrupts

Godot Version

Godot 4.2.1

Question

When I open a scene, Godot says it can’t be opened due to a missing dependency. I check and find no dependency error and attempt to open the scene. The scene then fails to open and says the node count is 0. When looking at the .tscn file, the nodes are still present. What can I do to get my scenes back?

Found the issue. Switching to the Godot 4.3 Dev fixed it.

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