Greetings, I am currently having serious issues with the engine, because it keeps constantly freezing and crashing for no apparent reason.
It’s happening with versions 4.3 and 4.4 of the engine, and I tried with several projects, including some that I have not opened in months and didn’t have any issues before.
The freezes seems to happen randomly any time the engine has to do some task, such as show a tooltip, save changes, move a node or even when closing the play window.
Running the engine with the console or as administrator didn’t worked and I am not running any other software at the same time.
I am running it on Windows 11 with updated drivers for an Nvida 3070 Ti Laptop GPU. I also have a 12th gen I9 and 32 GB of memory.
I dont think i have experienced this much in 4.3 or have seen others report this issue since 4.3 release, so the only thing i could suggest is to make sure your graphics drivers are up-to-date to use the Forward+ Volken renderer. You can also test compatibility mode to see if that improves anything.
I would however encourage you to find a way to reliably recreate the freeze/crash and report it to the repo github issues.
I wasn’t able to find a consistent way of reproducing the error. It happens randomly whenever Godot shows a editor UI tab/window/tooltip. Sometimes I don’t do anything at all and it just freezes. The console doesn’t say anything either.
A temporary solution I found for this is to work in Compatibility Mode, which stop the freezing, although is not an Ideal solution for all projects.
Sounds like Windows is doing the usual Windows thing and acting up when Godot wants to create so many windows… It’s hard to describe, to be honest. Try enabling Single Window Mode in the editor settings (Interface → Editor)
To me this is very frequent. Hit F2 to rename. Hang. Add new node window. Hang. Click on the button to select a target object. Hang. It’s also very random I must admit. I think it happens with both the single and multi window but I can try switching back to single one.
I think I had this with both multiple windows and single window. Could it be Dialogic? Could it be high-dpi screen?
I can make Godot freeze by just clicking on any of the menu items (ie Scene, Project, Debug, Editor, Help). The system then comes to a grinding halt for +5 seconds and stays that way until the window closes by clicking on empty space. It’s basically unusable at this point. This is on the latest 4.4 stable .NET release.
My PC isn’t exactly a slouch either:
AMD 7800X3D
RX 6700 XT
64GB RAM
Windows 11 Professional 24H2 [Version 10.0.26100.3476]
I can Alt-Tab to another unrelated program window and then everything is fine again.
I can’t reproduce, all i can advise is that you make sure your graphics drivers are up-to-date, and/or change render mode to see if it effects anything.
The common line here is popup menus (node rename, tool bar menu, tooltips), this would most likely be related to rendering.
AMD Ryzen 7 7700X
Windows 11 Pro
Version 23H2
OS build 22631.5039
RTX 4060 v572.83
Hi, thanks to everyone for commenting.
Just to make a small update with some new information:
For me, this issue persist in 4.4.1 stable
Also, I have tried using the Mobile rendering method and the issue persist.
To clarify, my graphic drivers and windows version are up to date, I have gone through multiple updates without solutions to this issue.
As usual, the only render method that doesn’t crash is Compatibily.
I’m making an XR game in mobile mode. The editor keeps freezing and suddenly closing randomly. Doing certain things seems to trigger it faster. For example opening editor settings and typing in the search bar immediately freezes and crashes the editor.
Changing it to single window mode seems to have fixed it for now.