Godot functions that can help analize game's optimization and timings

Godot Version

4

Question

I want to embed profiler into a game(not my and i don't have access to source code), so i need function to bind profiler to, to get how much time does things take and how much memory is being used. What are the function which i can bind to, like render functions, map loading and etc?

If you don’t have the source code then at best you could try valgrind or unpacking the game with various Godot-specific tools

Okay, thanks, actually i may try to link to gdi and memory functions