Godot.NET.Sdk/4.4.1 Could not be found

Godot Version

v4.4.1.stable.mono.official [49a5bc7b6]

Question

I am unable to build any project with C# and I keep getting the Errors:

"> Could not resolve SDK “Godot.NET.Sdk”. Exactly one of the probing messages below indicates why we could not resolve the SDK. Investigate and resolve that message to correctly specify the SDK.

SDK resolver “Microsoft.DotNet.MSBuildWorkloadSdkResolver” returned null.
Failed to load NuGet settings. Unable to obtain lock file access on ‘C:\Users\USER\AppData\Local\Temp\NuGetScratch\lock’ for operations on ‘C:\Users\USER\AppData\Roaming\NuGet\NuGet.Config’. This may mean that a different user or administrator is holding this lock and that this process does not have permission to access it. If no other process is currently performing an operation on this file it may mean that an earlier NuGet process crashed and left an inaccessible lock file, in this case removing the file ‘C:\Users\USER\AppData\Local\Temp\NuGetScratch\lock’ will allow NuGet to continue.

and

MSB4236: The SDK ‘Godot.NET.Sdk/4.4.1’ specified could not be found.

I have the Mono version and updated .NET and I write code in Visual Studio Code. I can find no documantation that helps with my issue that I can understand.

What SDK .Net you use? i can be problem with installation you can try reinstall.

Did you tried make C# Solution?