Godot Version
4.3 - mono
Question
Does anyone know why my 3D camera doesn’t respect the limits I’ve given it? At no point in my code have I told it to move the camera in any way other than what is necessary for the player.
4.3 - mono
Does anyone know why my 3D camera doesn’t respect the limits I’ve given it? At no point in my code have I told it to move the camera in any way other than what is necessary for the player.
Try clamping camera rotation in _Process function rather than _Input, it should help.