Godot v4.4.1, xrtools latest available through assets
Question
Hello! Just starting out with GodotXR. It seems like the default LeftHand/RightHand assets are not binding to the controllers in SteamVR mode. I'm running a CV3 Meta Horizon → SteamVR stack, running the project in “default” or “Meta” mode works perfectly fine. SteamVR mode tracks the head but doesn’t track the controllers. Thank you!
Just to rule out the obvious. SteamVR doesn’t track the hands unless you are wearing the headset, when you take the headset off you will see the headset tracking still active in your preview window, but controllers tracking is paused.
Controller tracking is also paused when the valve menu is still open, even if your game is running in the background. Your game has to have focus.
If that is not your problem and the controllers are also not tracking when wearing the headset and the game has proper focus, try enabling verbose output in project settings. It should tell you how the controllers are being bound and that may give a clue as to what is going on.
Finally see if there is a difference in behavior between using the meta client through SteamVR, and installing Steam Link on your device.