GodotIQ — MCP server that gives AI agents spatial intelligence for Godot

I’ve been building an MCP server that connects AI coding agents (Claude Code, Cursor, Windsurf) to Godot 4.

Instead of just writing code blindly, the agent can actually run the game, take screenshots, move the camera, test UI, and understand the spatial layout of your scenes.

35 tools total, covering spatial intelligence, code analysis, signal flow tracing, and visual debugging.

As a test I gave it some Kenney City Kit assets and a single prompt. It built a city with roads, buildings, a park, 5 cars with lane driving, traffic lights, and a full day/night cycle with building lights that turn on at night.

22 tools are free, the full suite is $19 one-time.

pip install godotiq

More info: https://godotiq.com
GitHub: GitHub - salvo10f/godotiq: The intelligent MCP server for AI-assisted Godot 4 development. 35 tools for spatial intelligence, code understanding, flow tracing, and visual debugging. · GitHub

Would love feedback from other Godot devs.