Godot Version
4.2.1
Question
I developed a add-on that will simplify synchronisation using GodotSteam. There are only two nodes and packet reading and writing code. It is currently working, but unfortunately I am stuck somewhere. I am currently sending 20 packets every second, which causes flickering while synchronising. I tried to smooth the values with Lerp, but it didn’t work (not good enough). I am waiting for help from you to make the interpolation system to this free add-on, this is a useful add-on not only for me but for many people.