GodotSteam Synchronization addon Interpolation

Godot Version

4.2.1

Question

I developed a add-on that will simplify synchronisation using GodotSteam. There are only two nodes and packet reading and writing code. It is currently working, but unfortunately I am stuck somewhere. I am currently sending 20 packets every second, which causes flickering while synchronising. I tried to smooth the values with Lerp, but it didn’t work (not good enough). I am waiting for help from you to make the interpolation system to this free add-on, this is a useful add-on not only for me but for many people.

I now simulate the physics objects in each client and have the host send the velocity of the physics objects and it gives something acceptable. But I need to interpolate the characters. !!!This solution is only for Rigidbodies!!! .

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