Hello, so I’m currently trying to make a game save through google play services, but no matter what I do, I am unable to save or load my save. It will always print the things I put in the saved_fail functions and the load_fail functions. The Sign-in is working correctly, I even has purchases in the game, but it will always show me, save failed and load failed. It is currently in internal testing so if anyone has any idea what it might be, that would be great, thanks.
Through the plugin from finepointcgi, he has a whole video for godot 4.0 on how to use the saving, but when it reaches the saving, it doesnt work. Actually lemme ask another question. Can a json file hold boolean variables?
If you are talking about the configuration where I need to turn on saved games enabled, I have that on. I don’t know if I need a CERTAIN Oauth Scope that i dont have on, but Google Play Console configuration is already done. I am really sorry I’m making you work on Christmas so I at least hope you have a Merry Christmas.
I turned on EVERY IMAGINABLE scope, and it still didnt work. I dont know what going wrong anymore. And there arent even any like error codes or IDs so i dont know whats failing
Yes i am, i already have purchases working on it, so i cant imagine that being the problem just for saving. But maybe ure right cause we cant do remote debugging cause of the key so ill ask my brother to check it out
So i downloaded the new plugin, but i got 2 problems. its in Java, and it keeps giving me this “Unable to load addon script from path: ‘res://addons/addons/GodotPlayGameServices/export_plugin.gd’. This might be due to a code error in that script.
Disabling the addon at ‘res://addons/addons/GodotPlayGameServices/plugin.cfg’ to prevent further errors.”